i've never even tried shaders, and i won't be able to until i get a better version of A6 (i have Extra), so i could be completely wrong, but couldn't normal maps be used to make smoother environment mapping effects? i've seen environment mapping (using cube maps of course i don't kno if ther is another way) used all the time but it looks really jagged on models that aren't really high-poly. couldn't a smoother reflection effect be made using environment mapping with normal mapping? it probably has already been done if its anywhere near as easy as it sounds to me but i jus havn't seen it.

julius


flabadabadab.