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I have still 1000 poly's to use left




If I were you, I'd use them. But use them wisely.

Quick update once again from me:



As you can see I scrapped the torso area and started to redo this. The head is about finished. Just need to reduce some polys on this as there may be some unnecessary ones hiding in the shadows . I might add some more geometry for an eye coming out through the hole you can see. At the end of the model I will look around for bad tri stripping etc. Polycount in tris for everything you can see in the picture is 1,200. Going for an hour. Going to do some keyboarding work. I'll spend some more hours tonight. Later .

P.S. Anyone think the shin area needs scaling a bit? Looks a bit too thin to me in circumference. Is head too thin too from the side?

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Does anybody have any idea why Xcelos posted this? I can't make out why he would post this lol!!