Hi Ronny, thanks for your fast answer.
I sit the whole day at home and asked me how jou get the PoV's.
But now it's clear, the Mapper has to set them (I understodd you've made a script which set it itself).
It's no bad idea and I think it is the only way to get a good Pathfinding-AI in a Level with normal "Map-Walls".
But I guess you're Pov's will ignore moving Entities in the Level. I think we need a Script which is a combination of different Pathfinding-Algorithms.
For the Entities my (yet not finished) Entity-Pathfinding (of course in use of the MAX_X/Y/Z-Values) could help, and for Terrain I start a Script.
I hope in future A5-Versions there will be an IGNORE_TERRAIN for tracing_mode, than I can combine my Entity-Pathfinding and Terrain-Pathfinding.

So on, we will see...