Okay the full feature list

- Loading all Materials out of a WDL File
- Possible to adjust the Shader Code and all settings of every material in your game at Runtime. Wdl files will be actualized at the end of the game.
- Changing Every Skill/Flag etc. of every Entity in your Level
- Remove and Create(I'm working on the create atm) entities dynamicly
- Change the material of every Entity (or even assign a new material to an entity)
- Morph the Models in the Map
- Create and Remove materials at runtime
- Set the camera as dynamic light (for testing your materials)
- automatic building at the end (after exit;) if neccesary.
- Never forget.. All Map informations are saved in the wmp / $$m file

Overall the basic concept is finished (except creating models) But much more too do

big features planed:

- Finish the Code for createing Entities
- Maybe create Sounds (WED -> Add Sound)
- The list above
- Change the Skins of the Materials
- Ability to change the event function of materials ingame

TripleX