One of the next important features makes big steps to the finish

With the multiselection Tool, you can select more that one Entity in the two Object lists (Object File List - lists all Objects out of a specific folder. Out of this list you can create objects dynamicly;;; Object Navigator List - A list showing all objects of the level sorted by materialname/wedname/filename) and assign them specific settings (example: Change the action for all entities with the filename barrel.mdl; Change the material of 10 different entities at the same time etc. etc.).

At the moment I'm developing the multiselection Tool in the File List. If you richtclick on one of the selected files you can change the settings with which they are created (e.g. you want to create the file "tree2.mdl" always with the material "tree2" assigned). These informations are saved in files, so you can restart your game as often you want. The informations are kept
The next logical improvement step is the multiple creating ("painting of entities on ground") of entities.

Much words one image:
(the multiselection tool works exactly as in windows. You can select multiple entities with [SHIFT] or [CTRL] ! Not everything you see in this screen is already working because its very complex, but the basic concept is standing!)


Triple-X