Totaly reprogramed the Material Loader function in the less time I was here in the last days. Now you wont have to create an own wdl for your materials, change much in your script etc... Now the following lines will be enough:

Material_Init("Maps"); //"Maps" is the subfolder ("" if mainfolder) where your Map files are
Material_Bind_WDL("Data\\Scripts\\materials.wdl"); //loads all materials out of the materials.wdl
Material_BIND_WDL("mainpart.wdl"); //loads all materials out of mainpart.wdl
//maximum of 40 binded wdl files

All WDL files won't be changed besides the material defitions itself (the values in the mat definition).

Triple-X

PS: Addionally I added an option to change the standard and block materials..

Last edited by TripleX; 09/30/05 15:57.