@HeelX:

1) We forget String1/2, thanks for the remark. Will be implemented.
2) I'm not pretty sure if I'm allowed to implement Newton Game Dynamics but I'll think about it (tough its not planed for the near near futur )

@Sorcerer:

The most things seen in the video will be possible, tough some things aren't because the engine isn't able to do this (like realtime lighting adding with the same quality as the engine have).

Triple-X

EDIT: @ventilator: Generally it is very difficult to listen to the opionon of every customer. So, sorry we can not change the GUI again.
As you can see the second GUI was a non-overlapping test (and was abadonned because the design simply used the whole screen).
Addionally it is very very diffcult to get all model informations into ONE window (would have to be parted => too much place for too less informations).
So at the end we decided to use a GUI which pack the different themes (models/materials/light/terrain etc.) in seperated windows, which are itself parted in submenues.