answers:

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for creating fog fields, clouds etc. it would be extremely helpful if we could use help gizmos; a (invisible) box filled with an array of sprites, each having an action attached.
in your editor, there could be a button "atmosphere helpers", a wireframe box will appear (where your fog field should be situated), and you can select the sprite, the action, the number of sprites and the size. would be very cool.





A "fog creater" as you mentioned is an interesting idea. An effect editor is planed for version 1.1 (or later). I'll think about implementing such a tool than.

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Hi TripleX, what where frame rates like during these deformation tests? And how have they been in general with outdoor scenes so far?





The frame-rate while deforming is relativly high. But of course you shouldn't run Game-Edit on a 400 MHZ computer (simly because the Interface needs to much ressources and some operations, like starting the editor in a really big level can take a bit time).

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Yes. I already mentioned this idea to place several entities at once.





Implemented some weeks ago:


a new screenshot:


comments welcome,
TripleX