You are right, the only thing I did was to turn the actor_follow by 90 degrees. but I didn't say that I did more. Okey, this way it is useless to you, so I tried to combine it with the AI script from the Acknex Magazine. It didn't work.

The intention of my post was just to give ideas, not to give solutions. I thought that an enemy who runs around the player is less easy to shoot and a harder opponent.

This topic searchs for solutions, so I posted useless.

I beg your pardon!

Achim