@ A.Russell

I had an intermediate or expert team member matched with each each newer member in each field. One expert Level Designer, one new level designer, etc.

I really think the project stalled because I had the team go through the process of deciding the game game type, style, etc. I should have had it all laid out so everything was ready to go. By the time the team had decided on the game type, and began the story line, etc, the newer members seemed to loose interest or didn't like what was choosen. Looking back at it now, I should have had the game choosen, concept art done, documentation ready, etc, then I think it would have gpne much differently. That way, the members would have known exactly what they were getting into and could have started immediately. As it turned out, the story line, which is pretty good actually, is still coming together, concept art is still in limbo, and all the newbies haven't been heard from in weeks, except for one, lol.

Anyway, I am not going to beat a dead horse here. Things just didn't work out.

Last edited by Locoweed; 11/02/05 03:25.

Professional A8.30
Spoils of War - East Coast Games