Here is a list of things which are better in IceX2 than in IceX and already implemented:

- seemless deforming/painting, if you deform/paint over a terrain-tile the other terrain will also deformed/painted, you will think it is one big terrain
- the shadow is now rendered in an extra shadowmap so you can export it. And now you have softshadows (blur passes)
- multiple entity selection/moving/rotating/... as you can see in the teaser

I think these are the major improvement of IceX features which are now much better in IceX2