Quote:

Great demo.
I wouldnt pick anything specific as a bad thing, maybe odd jumping (slow falling next to walls).
I allways look at overall feeling and this looks promising.
If i had a crit id say the game looks too bright for me, maybe darken it a bit?
Oh yea and definitly implement a way to stop conversations, those long chats really kill my mood



Someone else mentioned the slow falling against the walls. How do you get that to happen? I've tried jumping against walls many times and the player falls at the same speed as normal. I'm not sure how to duplicate the problem.

What about pressing Esc in dialogs? That wont stop the convo but will stop the typewriter effect and just instantly place the current text there to skip. If you keep pressing Esc you can skip most texts quickly (except for cutscene text). Or would it be better to add another button to stop the dialog instantly?