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Someone else mentioned the slow falling against the walls. How do you get that to happen? I've tried jumping against walls many times and the player falls at the same speed as normal. I'm not sure how to duplicate the problem.




While I have yet to try the demo, these symptoms seem similar... are you sure you multiplied your movement variables by time? Perhaps, to duplicate it on your computer, force the framerate down - fps_max = 30;.


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