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When I placed one pumpkin on another they both would shoot off into the air, seemed a bit strange.



Thanks for that I've got it fixed now.

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In the Right wing of the temple I did the hanging part where you dodge the blocks tryign to push you off. Well, I got to the last part and went all the way to the wall to be safe, then the block pushed me off and I jumped and somehow managed to go through the wall.



Hooah! I've got this bug fixed now as well. It was caused from holding the space bar when you fall or drop from hanging onto a ledge, if you do so you'll jump immediately. Thanks.

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While I have yet to try the demo, these symptoms seem similar... are you sure you multiplied your movement variables by time? Perhaps, to duplicate it on your computer, force the framerate down - fps_max = 30;.



Unfortunately this isn't the issue, everything is in sync with the time variable. I've forced it down to 10 fps and it still wont work. Thanks for the suggestion though.