If I get it tright, you should use Torque if you are in the terrains, but if yer pr0 in Level geometry (like Bilbo) stay in 3DGS.. I like Level Geometry more than terrains cuz I don't need to code Collisions to it

Torque is good engine, not as good as 3DGS (not after Octrees / BSP choices come). Though also if you can program CScript and incoming Lite-C, I would not recommend moving to Torque (if not willing to learn new Language).

btw,



the roads textures are not placed perfectly, is this fixed already?


"Yesterday was once today's tomorrow."