You know how difficult it is to get the textures perfectly aligned?

I've noticed that even in the Zelda games had this issue. It would have to be done in Max, where Max would do all that great work, or somehow...Redesigning the level, with perfectly straight boring paths that are aligned along the WED grid. The path texture is always on a surface at various rotations, I see it almost impossible in WED, after rotating and moving the texture, to get it to align at the perfect position to the grass texture. Even if I did make the paths line up with the WED grid so I could make sure that the texures were aligned, then I would be significantly impared in any special designs with the path, it would have to be strickty limited to moving a certain way along the WED grid. Unless there's another way I haven't thought of?