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Well, I think it would be very interesting to show some reactions to explosions, projectiles, or body blows. By incorporating the intensity and proximity to an explosion, or the force of a kick, into a demo would go a long way in my book.

Pushing a ragdoll around is fun, but reacting to events that we may use in a game might show it off even better, and make it a viable product.




you got a point there, but, this part was only ment to wake up people's interest. next demo will cover some basic things probably yeah, like minefields (evil).

i just got the blending finished, you can now perfectly go from an animated model to a ragdoll, the ragdoll gets created on the frames of the model.

next demo will be: the minefield, should have done that one in like... give me 2 days max :P

regards,


Formerly known as dennis_fantasy
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Project - http://randomchance.cherrygames.org/