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Very impressive! Couple questions.

I assume the model has to be bone-based?

How do you set the force of the 'hitting' object? For instance in a real game situation, let's say your character has two weapons he can switch between: a gun and a shotgun. The impact onto the ragdoll enemy would be very different with these two weapons. How does your system account for that?

Will it only work with bipeds? What about a four-legged enemy?




yes, it is bone based, and adding impact is just as easy, you just make a prefixed variable which gets added depending on the gun used.

also, any type of enemy is supported, just gotta write/design it that way.
if you make a 4 legged enemy, just place the bones correct and let the programming do everything else *gotta handcode that yourself, but i'll write a manual on how to do that, piece of cake, the thing that took most time was just setting the physics good... also learning them took me long :P *

anyway, thanks for the reply.

regards,


Formerly known as dennis_fantasy
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