Quote:

When I would create a real game with this superb AI, I would like to give also human players a chance. We are no machines.




As I've said already, 'The idea is, it's easier to make a hard Ai weaker, than visa versa'.

You can already change his accuracy through WED. I've set it to 'pretty darn good' so if he misses it will mostly be caused by the accuracy rating of the weapon, which is different than the accuracy value of the bot.

The architecture I'm using also makes it really easy to adjust level of difficulties. A difficulty of Easy can be achieved by allowing the AI to focus on goals that would otherwise be of low priority, and a high difficulty setting might have the AI focus excusively on the most pressing concerns with less regards for personality variations.

If you guys want me to make him easier, I can do that. But I spent last year trying to make him hard, so I wanted to show that first....


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