Hi!

I'm hoping somewhere within this month. It might be closer than that but I try to put longer deadlines that will be easier for me to actually keep them.

Here's a rough plan of what I have scheduled until the release of the Standard version of Intense Ai:

New 3d Pathfinding. DONE
Collision avoidance. 1-2 days work
Basic Hearing-Seeing-Feeling Senses. 3-4 days work
Release of New Demo with player + 2 Ally Bots against several Enemies in a WW2 Scenario Game. (Something like Call of Duty. More Realistic Behavior and easier Bots than last demo. Expected to have at least 20-30 Enemies inside to prove that Intense Ai can handle a big number of Bots simutaneously with no fps drop.) Level half way there. And will take me less than a day to put everything together..
Tidy Up Code, Comments, etc.. 1-2 days work..
Type Documentation, Tutorials, Optimise WED Customisable Panels. 3-4 days work.
Beta Test, debugging. 1-2 days work..

So you see, I'm getting there... wish me luck, and keep checking in for more updates. We'll also have a Website in a few days featuring all Intense Illusions products and a nice forum where I'll also give support for Intense Ai.

Cheers all,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!