I'm hoping somewhere within this month. It might be closer than that but I try to put longer deadlines that will be easier for me to actually keep them.
Here's a rough plan of what I have scheduled until the release of the Standard version of Intense Ai:
New 3d Pathfinding. DONE Collision avoidance. 1-2 days work Basic Hearing-Seeing-Feeling Senses. 3-4 days work Release of New Demo with player + 2 Ally Bots against several Enemies in a WW2 Scenario Game. (Something like Call of Duty. More Realistic Behavior and easier Bots than last demo. Expected to have at least 20-30 Enemies inside to prove that Intense Ai can handle a big number of Bots simutaneously with no fps drop.) Level half way there. And will take me less than a day to put everything together.. Tidy Up Code, Comments, etc.. 1-2 days work.. Type Documentation, Tutorials, Optimise WED Customisable Panels. 3-4 days work. Beta Test, debugging. 1-2 days work..
So you see, I'm getting there... wish me luck, and keep checking in for more updates. We'll also have a Website in a few days featuring all Intense Illusions products and a nice forum where I'll also give support for Intense Ai.