sure, no problem. It will work with anything, blocks, terrain, map entities, MDLs.. So for example, you can even have your whole level as an MDL, and(provided the nodes are placed correctly), the pathfinding will work just fine..

Ironically, that's why I couldn't go with a NavMesh for the Standard version. I've figured out how to handle a blocked level but terrains and map entities gave me great trouble, so I'll need a few months to work around that problem. Until then, I'll stick with Points of Visibility pathfinding.


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