DCorwin & Mondivirtuali, I nearly missed your posts. I'm keeping the code nice and tidy with comments everywhere, no DLLs of course and enough documentation to give you a grasp of how everything works. So you're free to make any implementations you want before I create my own hitzones for some later version.. I'm not sure if this 'head'-'body' idea is the best though. You see, the Bot must be aware of it's full body to be at his best effeciency. If the bot is actually a headless body, it won't care if it's 'attached' head is exposed, when trying to sneak around the player and may get seen. Likewise, it may consider a passage to be tall enough for it to walk through, while in reality he'll be taller than he thinks cause he's not considering his head.

Email me when intense Ai is out so I can give you some tips on how to go with this.. I think there are some good tutorials about Hit-zones out there though.. I think in Alain's fighting tutorial??


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