Hi Aris. Good to see this coming along, sounds really interesting. I wish you luck with this (and with school).

I haven't played many shooters (not even Quake if you can believe it) so don't know if this is an idea you already considered but I was wondering if you can use your enemy and ally ai's to create the equivalent of surveliance devices; basically enemies or allies without the attack ability. So this way your player could have a couple of sensors he could fire -say in an area that he thinks might be a trap- and he shoots the sensor down the hall. The sensor would act as one of his allies, maybe with limited range but might add to his line of sight so he now sees the guy hiding around the corner. Similar version could be used to 'power' electric eyes, motion detectors, security cameras or even attached to enemy vehicles.

All the best.


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