Daedelus, click on this thread and scroll down to my post. Intense Ai works pretty much in the same way.

However, I've disabled breaking an alliance from friendly fire right now, cause u know, sh*t happens. You don't want your allies to all turn against you if you miss and shoot an ally once. Neither you need your enemy NPCs to turn against each other the same way, like it happened with Doom2.

Maybe I'll make a "Friendly Fire Acceptable" option in WED though to allow this. If I don't you'll still be able to make and break alliances any way you feel like just with one c-script command.


As for my progress, right now I'm in complete desperation. I don't have a model, I don't have a level so I'm stuck with the artwork I currently have. I do work on the demo with the current graphics but it ain't gonna be pretty and I was kinda hoping to at least show how nice Intense ai handles different animations, but now I can't

Cheers all,
Aris


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