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However, I've disabled breaking an alliance from friendly fire right now, cause u know, sh*t happens. You don't want your allies to all turn against you if you miss and shoot an ally once. Neither you need your enemy NPCs to turn against each other the same way, like it happened with Doom2.






I remember the Age of Empires AI had the teams and a team for Gaia -nature/animals and you could script them to join one side or the other, be neutral or whatever.

Maybe a similar 'third team' would be useful to you and have an option to assign allies to it after x amount of damage or other conditions. This team's primary interest might be self preservation -after all they are injured- so they probably wouldn't remain in a shoot out longer than needed if they can escape. So if you shoot your team mates several times they might become allies of this third ai 'gaia' instead and run away -only firing on either team if that is the only way to get away.

Just a random idea ...


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