Will there be an option for an amount of thinking the bots must do?

A game like painkiller, which is pretty much a wide open space with very few places a bot could get stuck, blocked off from the rest of the level until all those bots are dead, won't need much thinking, a simple path would handle that. But a game where a character is using stealth and tries to hide from the bot, which means the bot may or may not know the player is there, the bot may or may not be looking for the player.


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