If you are successfully setting the synonym like Keebo suggested:
function male_fire_mutant
{syn_male_fire_mutant = ME;
}
... where this function is the action you assigned when you created the model (with your create statement), then this should do it:
syn_male_fire_mutant.invisible = ON;
I just tried this last night in my game and turning visible off didn't seem to do it.
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