yes that works, however because the syn_male_fire_mutant is never being set i.e. synonym empty error. empty=null=not set right= error. i cant believe this is not working yet. its a very simple concept.okay now i dont get the error message. because of the while statment. Suprisingly enough the model still doesnt go invis. geeze this is getting kinda of funnie.

my code looks like and smells like working code but it isnt hehe.


umm maybe micheal is right, hehe

so maybe i should just put all the models in my level with the invisible flag set. then when i need them set the synonym and visible flag . Would this be easier than using the create function. Michael no matter how you look at it the code the to turn on and off the models will be the same amount. either you use create up front or put the models in the world up front. but the flow of the code will be about the same, that is if I have done my flowcharting correctly.
ummmmm that sounds mighty familiar.

I know someone must have something out there that works like this.