Thanks for the ideas and responses guys,! I got that shader working, well I shouldn’t say that, but rather I got it doing what I needed. Which was more of a shine map than a true env map. I made a new cube map to resemble gold shine and highlights. But the main thing that seemed to get it working was I moved the second shader function, the one that sets up the matrix and placed it in a starter. I put some debug stuff in that function to test to see if it was getting called and it was not. So I moved the matrix setup into the starter and it works fine now. Thanks for the help though.
I have got interested in shaders now so I’ll be lurking in this thread more often I hope, of course I’m not sure I can offer much help atm, but for some reason shader code interests me. I read the wiki stuff earlier and that got me going, now in the HLSL workshop. So keep up the good work you guys are a terrific source of knowledge. Later