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Re: new to shaders
[Re: zefor]
#59399
11/22/05 01:04
11/22/05 01:04
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Quote:
Here is what I have got so far. I am applying a texture to my level geometry ex: "brickwall". Set flag to flat. Extract texture from wad and save as "brickwall.tga" in my work folder. I use a ??heightmap?? i think it is called, and name it something like "heightbrick.tga" and save it to my work folder. I dont apply them to anything just save them in my work folder. Then I change the script to reflect the names of the "sprites" i have just saved to my folder. Then the amazing happens....NOTHING. Please, what am I doing wrong? I am trying to get a dot3bumpmapping shader to work.
Try following the instructions in the Tutorial I put in the Wiki. It is in the Tutorial section... For applying material effects to Level Geometry.
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