My game plan is to merge both my recent texture baking experiments and biped animations to set up a fast way of generating new models for GS...

The plan being to bake both the diffuse and normal textures in max on the model, attach the model to the biped rig and pull in my premade animation files, then export and it should all be wonderful...lol

I will look out for your PM and finish the UV on this dude asap....




Please ignore the bad seam's on the highrez version I have'nt finished tying the vertex's together yet - I think I can bake most of the 14k poly model into the lowrez normal map so that shader would be mighty useful


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