*If you don't care to read all of this just the important parts just read the parts with "#" next to it.


First off before I talk about the game I would like to give my apologies to the lead producer of Romac Studios. I was a 3D modeler for the game Action Bird a long time ago, but I eventually quit do to a hobby of creating a 3D Modeler, which I know it can be quite irritating for team members to quit on the project, which if you have a request for any models, I will gladly help you, plus my modeling skills have improved since then. So far I just helped a guy called Pierre to develop a 3D Modeler called PPModeler which I currently use for modeling. I also apologize to the screen name of "Creature" for not responding to your private messages. It's just that I haven't been to this website in a long time, its best to email me.

O.K. now to information about the game.

# The game is named Ultraus Of Domination, which will be an off-line Action RPG in hopes to someday being an MMO-Action-RPG. I wanted this project to initially be a massive multiplayer online game, but I have no experience in making this type of game, maybe if there was someone that could help me with this to make it possible, but I'm still set on making the game off-line first, so the game can have off-line and online capabilities. After the game is made and published everyone will receive an even pay on their contribution to the project. And after the MMOARPG is made everyone who contributed and contributes to the project will receive an even pay.

# The team I need for the game is at least:

1) Producer- A person with a Pro. Edition of A5 or A6 Engine to assemble the game so you will need general knowledge of making a simple game by yourself, such as in the 3DGS studio tutorial.

1) Menu Programer- A person who can program the game menus and user interface.

3) AI Programer- If you can program the smart movement of enemies on land along with in the sky.

2) Action Programer-
If you can program player actions along with a level up system.

1) Event Programer-
If you can program event entities to trigger certain action such as cut screens or other functions relating to this matter which will be detailed later.

1) Particle Programer- Program various particles for magic attacks and machinery.

1) Sprite Designer/Animator-
If you can make a sprite along with animation to go with it.

2) Concept Artist-
Drawing skills with fantasy environment, and or characters, color will not be needed.

2) Texturer-
If you have experience with making and applying textures in MED.

2) 3D Modeler-
Being able to make models from concept art and (not necessary) make up models from scratch.

2) Level Designer- This game will have a big world, so if you have the skills to make fantasy colossal land scrapes with textures along with fantasy buildings with textures.

2) 3D Animator-
If you can animate characters and other objects for MED, along with frame names.

3) CGI Animator-
You don't need to have to have knowledge of MED but you do need know how to make movie animations and render them to an AVI output, which some sequences will involve war scenes. These animations will involve complex animations, so team work of this field will be of essence. I would advise a free animator (such as anim8or) so this job field team can work together easier while one renders the scene.

1) Sound Effect-
If you are able to make sound effects of various noises into WAV format.

2) Musician-
If you have a band or if you can make a few songs with at least a Yamaha piano with an Acid Music Mixer software or nice sounding music with a music match type software. (All of these are just examples the point is if you can make nice music and put them in a WAV format.)

1) Website Designer-
If you can make a website to upload certain types of data and game information.

Total of 27 Members.

# All members will be required to download AIM so the team can associate with each other and work as a team. I tried to separate the jobs into small fields of concentration or shall I say a smaller field of concentration so no one is pounded with multiple jobs. So mainly all you have to do is concentrate on mainly one aspect of the game, but if you have any suggestions about certain aspects of the game then we can discuss it as a team. In order to be in part of making a game I guaranty that each one of us played a game before and know some ideas of how the game can be made better.

# If you want to join the game development team just send me an email with the subject being the job field that you want to join at Elijahray@AOL.Com and maybe some of your previous work if possible or at least what you are experienced at and what you believe you can do.

Just to say if you are a "newbie" at the game development field but you are good at what you do, then I'll help you fit in, because I believe I lot of people underestimate newbies new at making a game. If you are at least experienced at you job field but never created a game, you're in!

# When I receive your email I send you information about the game such as game features, story line, and a test level with a screen shot. I don't like to just propose a game and not have any data are information backing it up so I made a simple test level with one character model I made and one enemy I made without any textures or animation and put them in a simple made boxed-in level while also having a screen shot of the level. I made this level in just less than an hour, so I can just imagine with a large team, what could be done in just a month's time.

My strongest profession is 3D Modeling (you can view my models at PPModeler.Com in the "Work" forum under OmegaUltraus). I know how to texture, animate, design levels and have a little bit of knowledge of programing. Literally, I have enough knowledge to make a game on my own, but I know some say its very difficult to make a good game by yourself, let me be the first at least one of the few to say that if you have a game just as 3D Game Studio and you know all of the aspects of making a game and know how to do them well you can make a good/great/or absolutely terrific game, but it would be vvvvvveeeeeeeeeerrrrrrrrrrryyyyyyyyy time consuming. Which by the time you get finished with the project 3DGS would have already made an A9 engine. This is why I truly encourage team work and encourage the members to get AIM to easily work with each other.

I found out in my programing class when I was programing in Java, that my team would be one of the first ones to finished when we worked together by piecing our codes of program together instead of doing what everyone else did at first. Worked on one computer and tried to make the whole program and analyze all of the errors of the whole page compared to me and my teammates just fixing the errors on a part of the program then combined our codes when finished. I did a similar method in my animation class with lightwave and finished earlier than others almost all the time.

# So if you see a job field with 2 or more people required for the position than you all will be working together (most of the time, depending on the field) on one thing at a time. Believe me when I say it will go a lot smoother this way. In some cases you may feel like you're doing nothing, but in the end game result you will see how much you've truly helped to due.

# I will start accepting portfolios as of today but the game development will start on January 1st.

PS
Sorry for the length of this message.

Last edited by Van_Railey; 12/28/05 07:02.

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