It's not negative turn

some of us have lived some experiences , so we can give you some advices.

I've worked with 4 little teams ( 4 to 6 people max) to try to make games,
i had never finished one or seen one finished or a good beta with these teams :
why :

cau we do it for fun and during free time : it's not a real work ,
we don't work all day in it.
And in a team the members hav a real life , and sometimes they must leave
the project and yiou can't continue without some essential people ,
or the game will progress very slowly : it will take a year and not two , or more ...

That's not easy at all ,and finishing a real , complete game with good
graphics,animations,menus, gameplay , levels etc ...
believe me it takes lot lot lot of work , and you're not sure to finish it !

So 27 people , that's not realistic , you don't have a prototype or some
models and level to show, it's the beginning , so if you find some 4
people interested that work all weeks with you , it will be an
incredible start


just to compare (and laught a little )
Another people here wanted to make a game as good as GTA with 3DGS
the real GAT on PC is 100 and more people working 2 years to make it ,and working all the days fully 24 hours ,
so don't dream making it with 4 or 27 people in one year and working in it
soem hours per week
you'll need 4 years and in 4 years GTA San Andreas will be available for 5 Euros
on PC.

For MMORPG : anyone can have great free ones, that you and your team
will not achieve same quality or complete game :

http://www.gamengame.com/en/gametour/game_guide.php?game_no=1&game_genre=01

i've played it ; and graphics are professionnals; the game iis free
why would a play your 3DGS MMORPG , not as good and powerfull ??

some others :
http://www.gamengame.com/en/gametour/game_guide.php?game_no=14&game_genre=01
http://www.gamengame.com/en/gametour/game_guide.php?game_no=10&game_genre=01

Be original , see what will make people to play your game instead
of others, and be realistic 27 people ...

Last edited by TheExpert; 12/28/05 22:33.