Well, currently i've got my modellers working on concepts, which it is pretty convenient that both modellers draw thier own concepts. My programmers are working on generic scripts such as blood, particles, etc. Level designers are working concepts for the environments, and the music guy is creating samples to determine what types of music we think will fit with the project, aswell as misc sound effects. Really that's not the issue, the problem really is that without a solid design for the overall project, it will never get farther than creating small misc stuff like this, the project will collapse and the team will be looking for a new, more organized project to join. This is what Fastlane is warning us of, unfortunatly i'm not sure how easy it will be to convince our leader that what we have for a design document is insufficient, if this doesnt go well, we may well be looking for a new project, hopefully not.


James


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