I think that "shader-hype" is over-evaluated.

I mean, why has everything to be done with shaders?
Ok it may look better, but on what costs?

With well made artwork you can get really good results even without shaders.

In other parts you just have to think a bit.
My metal reflection code for example is based on a UV move formula and some people said they hadn't imagined it was possible without a shader.
The water in Dragonrise was juged as a shader, too but there is no shader.

And when I have a look at Need For Speed - Most Wanted for example, then I have to say -> I do not like those grafics based on effects-only.

For me, a game still has to look like a game and not like a freaky drug simulation because everywhere is gloom and blur and reflecting concrete.

sebcreas screens look good, but I have to totally admit, that gameplay _must_ stand in front of grafics.
If that works you can continue with some grafics if necessary (and possible -> framerate).


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)