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Even though I dont like the tired style of "lets make every surface metal, with gratings and patches and nuts and bolts, and put some grime and add some bump maps




Though I agree with all the other sentences you said I disagree with that. How often did you you see this here in the forum except from Matt or me? We are only 2 of several thousands. And also the big companies do not go that way anymore. All the new Unreal3 powered games and Crysis do not use the specularity metal effects so intense like the first games did. The shaders are more subtle and different materials have different properties now.

You generalize like most of the other ones did before you.


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