Quote:


Like Sunset Down ,
I think authors have reached 3DGS limits




According to XeXeS and other teammembers, it wasn't the limits of 3DGS that stopped it, but someone used copyrighted stuff.

I guess that must have started an internal fight and the whole game development just stopped. Anyhow, Lived didn't seem to have LOD or much other performance increasing things in place yet, so I don't think they have reached the limits of 3DGS. Weren't some of the shaders used incredibly slow and unoptimized?

Besides, the impressive World War 2 demo of REVOgames (now WETAIN) showed that even more is possible (didn't rely on shaders that much either) and that was with a A6 beta...

Cheers


PHeMoX, Innervision Software (c) 1995-2008

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