yeah ^^ thatīs a cool idea! gonna try it.
[edit] here is it, have fun
Code:
texture entSkin1;
texture entSkin2;
technique vegetation
{
pass p0
{
Texture[0]=<entSkin1>;
ZWriteEnable=True;
CullMode=CCW; //
ColorArg1[0]=Texture;
ColorOp[0]=Modulate2X;
ColorArg2[0]=Diffuse;
}
pass p1{
Texture[1]=<entSkin2>;
ZWriteEnable=True;
CullMode=CW;
ColorArg1[1]=Texture;
ColorOp[1]=Modulate2X;
ColorArg2[1]=Diffuse;
}
}