Maybe it's because of my longwinded, convoluted explanations or something. That's the reason for the demo. Full blown, working animation blending is rare in 3DGS projects but common place in realworld, professional games. It's essential if you want to release something commercial that is both polished and professional and if you want to be taken seriously.

Anyway, I'm getting close to the new release.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links