My next step is going to be integrating that Zelda code wall avoidance into my cam.wdl for this system. Wish me luck because the Zelda code is a mess to the naked eye. After that, I'll try and deal with those pesky Gamepad mode quirks and whatever else I feel is necessary. I might look into implementing a limits system to address the issue raised last post.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links