Another new version uploaded that fixes the easy to fix gamepad camera bug. Fixing this also added in a limits system just by the very nature of how the code is constructed, so that's a nice bonus.

The animation left turn/right turn frames bug for mode 2 is still present, however that is a more complicated matter. I might just ignore it given both mode 2 and mode 1(the keyboard only equivalent to the gamepad only mode 2) are worthless control schemes IMHO. This "bug" isn't really that big of a deal...just a matter of a bit of a lack of polish. I actually fixed it in mode 1 but working with gamepads is a weird little world.

http://www.geocities.com/hainesrs/blending.zip
http://www.geocities.com/hainesrs/blending.rar

I also added a new var called "joyDeadZone." This is the value used to determine your gamepad's dead zone so you don't get undesirable results when not moving your joysticks. It's defaulted to a joy_raw value fo 55 out of 255. All other defaults are the same as mentioned a couple posts back. Oh yes, and I think I neglected to mention that the analog joysticks are touch sensitive. If you barely press them the player walks, if you press them all the way it runs.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links