Another new version uploaded that fixes the easy to fix gamepad camera bug. Fixing this also added in a limits system just by the very nature of how the code is constructed, so that's a nice bonus.
The animation left turn/right turn frames bug for mode 2 is still present, however that is a more complicated matter. I might just ignore it given both mode 2 and mode 1(the keyboard only equivalent to the gamepad only mode 2) are worthless control schemes IMHO. This "bug" isn't really that big of a deal...just a matter of a bit of a lack of polish. I actually fixed it in mode 1 but working with gamepads is a weird little world.
http://www.geocities.com/hainesrs/blending.ziphttp://www.geocities.com/hainesrs/blending.rarI also added a new var called "joyDeadZone." This is the value used to determine your gamepad's dead zone so you don't get undesirable results when not moving your joysticks. It's defaulted to a joy_raw value fo 55 out of 255. All other defaults are the same as mentioned a couple posts back. Oh yes, and I think I neglected to mention that the analog joysticks are touch sensitive. If you barely press them the player walks, if you press them all the way it runs.