|
Re: Animation frames blending, player input/physic
[Re: eleroux]
#64768
08/14/06 09:24
08/14/06 09:24
|
Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
|
OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
|
Quote:
trace_hit should be -1 or 1 when c_trace hits something! Why is it tested against Zero? However, I tried (trace_hit !=0) and it never was TRUE. I made a test, and found out that trace_hit is always zero.
I figured this out. I have "enable_polycollision" set to 0.5. This treats the c_instructions like old style collision and does not disable the physics engine. Setting it to 0 will disable the physics engine. If you set that var to 1 or 2 the trace_hit != 0 will work as expected. I don't know if this is a bug or simply how it is supposed to behave. I think I'll report this one and see what the answer is.
EDIT: It's not a bug, however jcl said he will tweak it if it is easy to do. Otherwise, a clarification will be made in the manual.
As for the Intense Pathfinding integration: I have it in place and working using LL's movement code. It seems that IPF also does not like enable_polycollision set below 1 so I may have to change somethings around unless LL can make it work with <1 settings. Anyway, my next step is to make it work with my own movement code. It's not that complicated, yet it's a bit tricky at the same time. Also, I noticed that my fps drops to 50 when using IPF. I don't know if this is the pathfinding itself or its dependence on a modified set of new template files. I recall a significiant fps drop when using older versions of the new templates, so perhaps I'll get those 10 fps back when I port it over to my setup.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
|
|
|
Entire Thread
|
Animation frames blending, player input/physics
|
Orange Brat
|
02/21/06 06:25
|
Re: Animation frames blending, player input/physics
|
FeiHongJr
|
02/21/06 09:30
|
Re: Animation frames blending, player input/physics
|
Lion_Ts
|
02/21/06 22:39
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
02/22/06 02:35
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
02/22/06 15:46
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
02/23/06 05:43
|
Re: Animation frames blending, player input/physic
|
Lion_Ts
|
02/24/06 23:57
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
07/01/06 08:32
|
Re: Animation frames blending, player input/physic
|
DavidLancaster
|
07/01/06 12:36
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
07/02/06 05:31
|
Re: Animation frames blending, player input/physic
|
Lion_Ts
|
07/02/06 16:46
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
07/05/06 13:12
|
Re: Animation frames blending, player input/physic
|
Lion_Ts
|
07/05/06 22:40
|
Re: Animation frames blending, player input/physic
|
PHeMoX
|
07/05/06 23:03
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
07/06/06 00:27
|
Re: Animation frames blending, player input/physic
|
Kotakide
|
07/07/06 03:16
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
07/09/06 07:16
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
07/09/06 09:10
|
Re: Animation frames blending, player input/physic
|
Kotakide
|
07/11/06 05:38
|
Re: Animation frames blending, player input/physic
|
DavidLancaster
|
07/11/06 08:10
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
07/11/06 10:39
|
Re: Animation frames blending, player input/physic
|
DavidLancaster
|
07/12/06 11:03
|
Re: Animation frames blending, player input/physic
|
Grafton
|
07/12/06 15:43
|
Re: Animation frames blending, player input/physic
|
Kotakide
|
07/13/06 03:39
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
07/13/06 22:27
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
07/24/06 01:55
|
Re: Animation frames blending, player input/physic
|
Wiz
|
07/10/06 13:49
|
Re: Animation frames blending, player input/physic
|
eleroux
|
08/13/06 01:29
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
08/13/06 03:15
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
08/13/06 12:42
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
08/14/06 09:24
|
Re: Animation frames blending, player input/physic
|
eleroux
|
08/15/06 03:40
|
Re: Animation frames blending, player input/physic
|
eleroux
|
08/15/06 03:51
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
08/15/06 04:24
|
Re: Animation frames blending, player input/physic
|
eleroux
|
08/15/06 06:23
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
08/15/06 06:57
|
Re: Animation frames blending, player input/physic
|
eleroux
|
08/15/06 12:47
|
Re: Animation frames blending, player input/physic
|
JetpackMonkey
|
08/15/06 13:31
|
Re: Animation frames blending, player input/physic
|
eleroux
|
08/15/06 15:41
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
08/15/06 19:36
|
Re: Animation frames blending, player input/physic
|
eleroux
|
08/16/06 05:05
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
08/16/06 08:34
|
Re: Animation frames blending, player input/physic
|
eleroux
|
08/16/06 15:36
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
08/16/06 21:01
|
Re: Animation frames blending, player input/physic
|
eleroux
|
08/17/06 03:15
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
08/17/06 03:24
|
Re: Animation frames blending, player input/physic
|
Orange Brat
|
08/18/06 14:14
|
|
|