Yeah! The famous invisible ramp trick... I have read about it in some threads.

However... Invisible blocks are also passable! And setting the ramp surfaces to None renders holes in the other blocks (floor, stair steps). How is this ramp implemented, please?


The code snippet I posted before is just after defining Player's forces. But it uses skills and variables I defined before. It's just an example of how this rotation force can be defined, and some tricks to keep this rotating force in the right direction.