export_3dgs_mdl7.py ~45kb

finally the beta version with support for exporting animations as bone animation!

read the instructions at the beginning of the script. i think it's important that the armature and its mesh have the same origin and transformation (see the mesh&armature part of the tutorial in my signature). please report any problems!

the script still isn't in a good shape but it seems to work for my models so i decided to release it.



...
one thing i thought about recently... once the upcoming blender material nodes have a python api, i will experiment with compiling blender shader networks to hlsl code. at least for shader model 3 this should be possible. maybe it's out of my scope as a programmer though. in case this doesn't work out, some predefined customizeable (in blender) shader templates would be quite easy to add i guess.