Here's my code:

Code:

ph_setgravity (vector(0,0,-300));
phent_settype(my, PH_RIGID, PH_BOX); // sets the object within the physics engine
phent_enable(my, 1); // I guess this is set to 1 by default when you set type?
phent_setmass(my, 5, PH_BOX);
phent_setfriction(my,25);
phent_setelasticity(my, 30, 10);



Try that


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