Hi,
now I've installed 3DGS after a half year again to explore the fascinating world of shaders with it and I must say it's veeery easy to assign them to models

But I've already two questions!

PostProcessing:
I've asked mk about PostProcessing to write fullscreen effects and he said that I need the Sylex3.0 plugin for this. Is it right or is there another way to implement them because you could write very cool effects with them!?

Level geometrie:
Now assigning shaders to entities is very easy but what's about assigning them to level geometrie? Can someone please give me a hint for this?

Greetings,
Asse.


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin