Hehe, it works but is absolutely slow (I can count the fps per minute ). Maybe I toke the wrong commands? But I think this is no good solution since the manual says that bmap_for_screen is slow, too.

Code:

bmap_for_screen(bmap_for_entity(entScreen, 0), 1, 0);




A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin