@William: This interface is special. It controls Xbox 360 controllers (and similar controllers in the future), but no other gamepads/joysticks/wheels and so on. A6 recognize the Xbox 360 controllers without problems, but the triggers are diffrent (in A6 the triggers are recognized like a wheel) and you can't set any vibration effects with any other interface. The Xbox 360 controllers are also recognized while runtime, if they are attach/leaved. The disadvantage of the interface is that if you use A6 joystick commands and Xbox interface commands at the same time you get troubles. I'm programming a joystick/gamepad plugin that removes this problem. The Xbox plugin here was a first goody to make you hot for more . At the moment this plugin is funny, if you have one or more Xbox 360 controllers. If you have four of these controllers you'll be able to prog a four-person-splitscreen application with high performance. The first time A6 is smelling like the Xbox 360, not?!

@Sjoerd: Thanks for this info.


Don't take the cake to the party.