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Rotating of child entities about its parent can be very easily implemented by a small script - so, unlike with BlitzD, it does not make much sense here to build this into the engine. It would not be any faster or have any other advantages over a script.

You can however post this suggestion onto the template forum for Doug to provide a general purpose script for this. Give some examples how you would use this feature.




Only because this is 3dgs I'll respond to what is said above. 3dgs is meant to be an easy to use engine - even without script - therefore I agree this feature could be a possiblity to implent instead of putting it through code.
I personally, don't need it, this is just generally speaking. But a template for beginners is also a way to go with it.