I wonder if using the bind instruction to include an ICO file would work. Either that or a bmap definition.

bind <mygameicon.ico>; // try this option
bmap mygameicon = <mygameicon.ico>; // or try this one

I have otherwise no idea how it can even be done....


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials